Keep watching for updates.
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M8TE
Here’s another SNES tool that I made. It’s a copy of my previous map editor / tile editor / palette editor, except that this one targets the 256 color / 8bpp modes (Mode 3 and Mode 7).
https://github.com/nesdoug/M8TE/
There is also some example code in the folders that I used to test both modes.
https://github.com/nesdoug/M8TE/tree/master/SNES_MODE3
https://github.com/nesdoug/M8TE/tree/master/SNES_MODE7
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I will write some more details a little later. Mode 7 is completely unlike the other modes, and will need some explanation. (TODO later)
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Echo4GSS
Multiple functions:
-Add Echo to the SPC files exported by SNESGSS.
-Make Echo settings file for the nesdoug’s SNES dev music code
-Export BRR files from SPC files exported by SNESGSS.
(also error checks the settings)
https://github.com/nesdoug/Echo4GSS/
(click on Releases to find the .exe)
Also see SNES example 13 to get the latest music.asm file
https://github.com/nesdoug/SNES_13/blob/master/MUSIC/music.asm
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Now you can set all the echo parameters with one function. SPC_All_Echo
Just pass it a pointer to the 14 byte array that Echo4GSS makes (Settings/save Settings)
and it sets all the echo settings (and the main volume).
See mainB.asm (in SNES_13) for use. And the readme for Echo4GSS should explain it.