Sega Genesis FM Instrument Basics
This is a bit off subject for my other topics, but I find this stuff fascinating. The Sega Genesis / Mega Drive has a very interesting FM synth chip, YM2612. It also has a simpler (pulse wave) audio...
View ArticleSNESMOD
Another option for SNES audio is SNESMOD. It doesn’t have its own tracker, but you would use OpenMPT in the IT format, and save the file as an IT file. SNESMOD comes with a converter program called...
View ArticleOther Modes
See below for how Offset-Per-Tile modes work Most SNES games use Mode 1 most of the time. It gives you 2 layers of 16 color per tile, and 1 layer of 4 color per tile. All the other blog pages cover...
View ArticleConsole Wars
Back in the 90s, the SNES vs Genesis debate was raging. Sega would say “blast processing” over and over and that’s all people remembered. Look how fast Sonic moves! Of course, scrolling speed has...
View ArticleUnrelated Tangent
Sometimes I use Reaper as a DAW. I recently discovered that you can write your own effect code fairly easy with something called JSFX. Not javascript, btw. You have to use (?) instead of IF...
View ArticleLists of NES games
I am frequently looking this stuff up, so I decided to just post the lists here. Sources BootGod and Wikipedia. US NES games (minus the prototypes and duplicates) 10-Yard Fight19421943: The Battle of...
View ArticleADSR Tests
I was experimenting with SNESGSS, and I noticed that the ADSR envelope sounded different than I expected. Look at the Instrument Tab, and see the AR, DR, SL, SR levels. The preview image draws a line...
View ArticleMonroeville Disc Golf Course
Monroeville Park East I was bored and made up some maps of each hole. The blue tees are new, and I wanted to make some simple maps to help find them, but I overdid it and made them into full maps of...
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