Quantcast
Channel: nesdoug
Browsing all 88 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

NES Screen Tool BMP Import

The latest version of NES Screen Tool has improved BMP import features. I’m going to give them a try. The BMP must be a color indexed, 16 color, or 256 color. I think 16 color works better. I found...

View Article


Image may be NSFW.
Clik here to view.

Import Full Background as RLE

Continuing with the neslib examples, I will import a full background (with rendering off) from a RLE compressed nametable. Last time, I successfully imported a BMP into NES Screen Tool (the newest...

View Article


Image may be NSFW.
Clik here to view.

Update Aug 2017 / CFG files

I made some minor code changes to lesson21, lesson22, and lesson23, to fix potential bugs. Specifically added LDX#0 in the NMI code and on rand8(). Also, touched up the face on lesson23. And, I made...

View Article

Image may be NSFW.
Clik here to view.

Sprites, Again

Ok, with neslib, you will be loading the OAM (sprite) buffer. It will automatically send them to the PPU during v-blank. The only thing you need to do, is keep track of the index into the OAM buffer....

View Article

Image may be NSFW.
Clik here to view.

Sprite Collision, and Controllers

OK, I kind of copied the idea from Shiru’s example code. Controller 1 controls the yellow sprite. Controller 2 controls the blue sprite. The background color changes when a collision is detected....

View Article


Image may be NSFW.
Clik here to view.

Sprite BG Collision, Pong

So, I wrote the simplest game possible. Pong with walls. The ball bounces off the walls (and the paddles) The first thing I did was make everything in NES Screen Tool. Saved the CHR, saved the BG as a...

View Article

Image may be NSFW.
Clik here to view.

Add Music, Famitracker

I wrote some (terrible) songs and sound effects in Famitracker. So, first the songs. Put all songs in the same Famitracker file (adding songs in the module properties). I wrote another page on the...

View Article

Image may be NSFW.
Clik here to view.

Scrolling

By request, I made a scrolling game engine, with BG collisions. I was supposed to use neslib, but I made so many changes, and basically did 90% of the meat in ASM, that it’s not really a lesson in C....

View Article


Image may be NSFW.
Clik here to view.

How to make a coloring book page from any image.

Using GIMP. Open the image. Color / Desaturate Filters / Edge-Detect / Edge… I just used whatever was standard settings = Sobel, 2.0, Smear. Color / Invert Color / Curves Put a dot near the middle and...

View Article


Image may be NSFW.
Clik here to view.

NES Podcast

Just a shout out to KHAN Games (Kevin Hanley, @atonofglaciers ) and Sole Goose Productions (Beau, @SoleGoose ) for their recent and ongoing Podcasts. The Assembly Line discusses all aspects of NES...

View Article

Image may be NSFW.
Clik here to view.

Vigilante Ninja 2, Post-Mortem

Hello.   It’s been a while since I finished my big NES game. While it took me 2 years to complete, it could have been done in 1 year, if I focused on it 100% of the time. The game is still available...

View Article

Image may be NSFW.
Clik here to view.

A List of NES Homebrew Games

As a NES homebrewer, I have been lucky enough to meet some great people, and play lots of interesting games. The past few years have been huge in the NES homebrew community, and I feel like next year...

View Article

famitone 3.2 / annotatecc65

Hey everybody. In 2016, I wrote a version of famitone music library that allowed the volume column and all notes. Recently, I fixed the major bug that it had in processing more than 1 song. text2vol...

View Article


Image may be NSFW.
Clik here to view.

Jammin Honey

Here’s my entry to the nesdev 2017 game competition. Jammin Honey. You play as Honey, and have to battle your way through 30 levels of slime monsters and fire breathing bullies and spiked floors....

View Article

Image may be NSFW.
Clik here to view.

PPU writes during rendering.

I’m going to do some experiments today. Writing to the PPU during rendering. Normally, you never want to do this. The NES was designed so that you write to the PPU during v-blank or when rendering is...

View Article


Image may be NSFW.
Clik here to view.

NES Graphics

This is not a “best graphics on the NES” list. Just some games that I think are very good. I was going to point out some of the weaker artwork, but that seemed a little hypocritical, since I have a...

View Article

Backup / PDF archive

Since I plan to make major changes to this tutorial, I thought it would be appropriate to make an archive of the old version. Also, you can view this stuff offline (lots of PDF files). (still a work in...

View Article


Update, bug fix

There was a minor bug in the neslib example code that I used for 8 different files. In crt0.s in the reset (startup) code, it failed to turn off the APU frame counter IRQ. This won’t cause a problem if...

View Article

Image may be NSFW.
Clik here to view.

15. Music

I wrote a page a while back about the NES Audio. https://nesdoug.com/2015/12/02/14-intro-to-sound/ But, mostly you shouldn’t have to know that much about the sound registers. We are going to use...

View Article

Image may be NSFW.
Clik here to view.

16. Sound effects

Even if you have no music talent, you might be able to make some cool sound effects. Music is nice, but sound effects make if feel like a real game. Again, open famitracker. You can use mostly all the...

View Article
Browsing all 88 articles
Browse latest View live